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   <div id="projectname">Board Game Software
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A board game interface w/ 2 game implementations</div>
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<div class="title">Deathrough Member List</div>  </div>
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This is the complete list of members for <a class="el" href="class_deathrough.html">Deathrough</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="class_game.html#aab825aba93bcbe550cdfe7458a2be132">arrayOfPoints</a>()</td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_deathrough.html#a17faea07733edfa8f76bc6267511f31b">Deathrough</a>()</td><td><a class="el" href="class_deathrough.html">Deathrough</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#ad7abf6b94faaeecdad981d3f8b6bfc7b">endGame</a>(int winner)</td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#a9fb895bd0ce0684a2cf95d3d212487df">evaluate</a>()</td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#ad59df6562a58a614fda24622d3715b65">Game</a>()</td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#af6894aff3da555df76732aff9b8c6bfb">getLevel</a>() const </td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_deathrough.html#a242977eb0eeb352cbdac977422aeac40">getName</a>() const </td><td><a class="el" href="class_deathrough.html">Deathrough</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#a1d652f9f945163ddbdbea00b28916532">getPlayerTurn</a>() const </td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#a2d1ca8e45d32a752b7f6eecfd0629a62">getRound</a>() const </td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_deathrough.html#a880060b3002c151b1ea56c4654d34093">go</a>()</td><td><a class="el" href="class_deathrough.html">Deathrough</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#a53c868caf158d92509f6db2cd7397362">incRound</a>()</td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#ac5a9475123e78fb8123230d6f182417a">isGameStarted</a>() const </td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_deathrough.html#adfee5b177fb95ee542182e7f665db377">legalMoves</a>(std::vector&lt; Point &gt; &amp;p_pieces, std::vector&lt; MyPair &gt; &amp;collectPoints)</td><td><a class="el" href="class_deathrough.html">Deathrough</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#a908e5e24a5c44bd0b38dd8ff4ac56d4a">m_allMoves</a></td><td><a class="el" href="class_game.html">Game</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#a9b06e8378ea2c6dab974219ccc6007f7">m_board</a></td><td><a class="el" href="class_game.html">Game</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>m_gameStarted</b> (defined in <a class="el" href="class_game.html">Game</a>)</td><td><a class="el" href="class_game.html">Game</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#af4e49101c1b53d5537fbb3d9d5756220">m_level</a></td><td><a class="el" href="class_game.html">Game</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#af5a5d73d223ac6e520058a1719bfb55d">m_round</a></td><td><a class="el" href="class_game.html">Game</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#a5a74cd23d3e6aa33686c7daa78cb3d15">makeMove</a>(Point from, Point to)</td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#ade49349011e3a6f7fb48f5c123697fcd">makeSilentMove</a>(Point from, Point to)</td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#a7a8fc4750d12f2dbb47c9256e9edfde1">MiniMax</a>(State s, Point &amp;from, Point &amp;to, int depth)</td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>printBoard</b>() const  (defined in <a class="el" href="class_game.html">Game</a>)</td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#a105ae15af4972344d07c426b558156f6">setLevel</a>(std::string l)</td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#ae8638ccdb0ef3bf39a6affa30aa1258f">startGame</a>()</td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_deathrough.html#aea635842b0c84f50aa13e0c2d7d38533">terminalState</a>()</td><td><a class="el" href="class_deathrough.html">Deathrough</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#a27fb911d996bc26ffba352c16ebc4110">undoMove</a>()</td><td><a class="el" href="class_game.html">Game</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_deathrough.html#a121999e446cac48776a4da9da0b3cfaa">~Deathrough</a>()</td><td><a class="el" href="class_deathrough.html">Deathrough</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game.html#ae3d112ca6e0e55150d2fdbc704474530">~Game</a>()</td><td><a class="el" href="class_game.html">Game</a></td><td><code> [virtual]</code></td></tr>
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